It started 1 week ago with a wild idea: a 3D game powered by AI. I tried Claude and o3-mini first, but hit walls within hours. They couldnโt handle the complexityโtoo limited by output tokens and context. Even small changes to working code confused them fast.
Then came Grok 3. The gameโs ~3,000 lines of code (minus libraries, configs, etc.) Grok understands it all. Other models choke past 1,000 lines. This was the 3d game-changer.
Whatโs in the game?
Collect speed boosters & ammo cores while dodging AI bots. Grok scripted patrol paths, collision detection, and a health system. It also created an algorithm to generate the cities automatically after some deep research.
Solo play feels alive now.
Next, I added multiplayer. Grok synced player positions and shots across clients. After a few hours of tweaking, 2-player deathmatches were live! Includes a login system and character selector too
This runs on an Express server with WebSockets streaming the data. Hereโs the high-level architecture:
Whatโs next?
- Public version for everyone to play and learn from
- Polish animations, boost game quality.
- Add DeFi integrations
- Better maps
Grok 3 made this possibleโThoughts? Want to try it?
Update demo of multiplayer in action:
@Daniel_Farinax
With Grok 3 from @xAI, I built synced multiplayer maps using seeded Perlin noise for natural terrain. Powered by fractal noise and Three.js, watch random maps align perfectly for both players in this video! https://t.co/0AkeOJh2Yh
UPDATE:
Here is another 3D game I finished today. You can play now. it features Grok's voice ๐
@Daniel_Farinax
Second 3D game with Grok 3: XForce! A 3d On-Rails space shooter game that features, Grok Voice (Sound on ๐) and a more realistic space environment with asteroids, enemy ships, speedsters and hyper boost travel.
No codingโjust prompts! You can play with the link below. https://t.co/WnuoqO6Vl5
๐ I built one of the first 3D single & multiplayer game with Grok 3! Think 3D movement, raycasted worlds. Hereโs the journeyIt started 1 week ago with a wild idea: a 3D game powered by AI. I tried Claude and o3-mini first, but hit walls within hours. They couldnโt handle the complexityโtoo limited by output tokens and context. Even small changes to working code confused them fast.Then came Grok 3. The gameโs ~3,000 lines of code (minus libraries, configs, etc.) Grok understands it all. Other models choke past 1,000 lines. This was the 3d game-changer.Whatโs in the game?
Collect speed boosters & ammo cores while dodging AI bots. Grok scripted patrol paths, collision detection, and a health system. It also created an algorithm to generate the cities automatically after some deep research.
Solo play feels alive now.Next, I added multiplayer. Grok synced player positions and shots across clients. After a few hours of tweaking, 2-player deathmatches were live! Includes a login system and character selector tooThe game includes a character selector and a few other ui items.This runs on an Express server with WebSockets streaming the data. Hereโs the high-level architecture:Whatโs next?
- Public version for everyone to play and learn from
- Polish animations, boost game quality.
- Add DeFi integrations
- Better maps
Grok 3 made this possibleโThoughts? Want to try it?Update demo of multiplayer in action:I added a teleporting channel and more features today:UPDATE:
Here is another 3D game I finished today. You can play now. it features Grok's voice ๐
yes
I built one of the first 3D single & multiplayer game with Grok 3! Think 3D movement, raycasted worlds. Hereโs the journey ... It started 1 week ago with a wild idea: a 3D game powered by AI. I tried Claude and o3-mini first, but hit walls within hours. They couldnโt handle the complexityโtoo limited by output tokens and context. Even small changes to working code confused them fast. ... Then came Grok 3. The gameโs ~3,000 lines of code (minus libraries, configs, etc.) Grok understands it all. Other models choke past 1,000 lines. This was the 3d game-changer. ... Whatโs in the game?
Collect speed boosters & ammo cores while dodging AI bots. Grok scripted patrol paths, collision detection, and a health system. It also created an algorithm to generate the cities automatically after some deep research.
Solo play feels alive now. ... Next, I added multiplayer. Grok synced player positions and shots across clients. After a few hours of tweaking, 2-player deathmatches were live! Includes a login system and character selector too ... The game includes a character selector and a few other ui items. ... This runs on an Express server with WebSockets streaming the data. Hereโs the high-level architecture: ... Whatโs next?
- Public version for everyone to play and learn from
- Polish animations, boost game quality.
- Add DeFi integrations
- Better maps
Grok 3 made this possibleโThoughts? Want to try it? ... Update demo of multiplayer in action: ... I added a teleporting channel and more features today: ... UPDATE:
Here is another 3D game I finished today. You can play now. it features Grok's voice
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