Second 3D game with Grok 3: XForce! A 3d On-Rails space shooter game that features, Grok Voice (Sound on π) and a more realistic space environment with asteroids, enemy ships, speedsters and hyper boost travel.
No codingβjust prompts! You can play with the link below.
Eventually, I kept adding features, and the code grew to over 3,000 lines.
I can still ask Grok for moreβno context limits hit yet; it simply understands the entire game.
Physics blew me away! Grok made the pod auto-navigate a path while I shoot asteroids & enemies.
Gravity & collisions feel spot-on! Grokβs track generation rocks. It built a Catmull-Rom curve (65 points) & 200+ random asteroids. Endless replay value
Visuals stun! "Add planets, rings, moons, starsβhereβs textures," I said. Grok placed spheres, rotating rings, & 20k stars. Space sphere backdrop? Grok coded it perfectly; I only provided textures and images.
I used a free asteroid model, but it felt repetitive. After 10 prompts and deep research, Grok created randomly generated 3D asteroids on the spot using noise and geometry tweaks.
Open-sourcing XForce on GitHub soon! (Follow for updates) Bugs like audio overlap, pod clipping, & level/bullet timing need work. Grokβll fix them via prompts
Play it on It works only on high specs desktops for now!
Second 3D game with Grok 3: XForce! A 3d On-Rails space shooter game that features, Grok Voice (Sound on π) and a more realistic space environment with asteroids, enemy ships, speedsters and hyper boost travel.
No codingβjust prompts! You can play with the link below.It all started with a basic 3D world from my previous gameIt then evolved into navigating a tube game and a path, which worked well.After that, I asked Grok to make a pod travel on a line in space with first-person view and other cameras to debug it.Then I started experimenting with other features.Thereβs no API for Grok yet, so I started a conversation with Grok Voice "Ara" and said I wanted voices for my 3D space game.
I recorded the sound from the Grok app to my computer's microphone which gave it a cool radio sound.Eventually, I kept adding features, and the code grew to over 3,000 lines.
I can still ask Grok for moreβno context limits hit yet; it simply understands the entire game.Physics blew me away! Grok made the pod auto-navigate a path while I shoot asteroids & enemies.
Gravity & collisions feel spot-on! Grokβs track generation rocks. It built a Catmull-Rom curve (65 points) & 200+ random asteroids. Endless replay valueVisuals stun! "Add planets, rings, moons, starsβhereβs textures," I said. Grok placed spheres, rotating rings, & 20k stars. Space sphere backdrop? Grok coded it perfectly; I only provided textures and images.
I used a free asteroid model, but it felt repetitive. After 10 prompts and deep research, Grok created randomly generated 3D asteroids on the spot using noise and geometry tweaks.Open-sourcing XForce on GitHub soon! (Follow for updates) Bugs like audio overlap, pod clipping, & level/bullet timing need work. Grokβll fix them via prompts
Play it on It works only on high specs desktops for now!
yes
Second 3D game with Grok 3: XForce! A 3d On-Rails space shooter game that features, Grok Voice (Sound on ) and a more realistic space environment with asteroids, enemy ships, speedsters and hyper boost travel.
No codingβjust prompts! You can play with the link below. ... It all started with a basic 3D world from my previous game ... It then evolved into navigating a tube game and a path, which worked well. ... After that, I asked Grok to make a pod travel on a line in space with first-person view and other cameras to debug it. ... Then I started experimenting with other features. ... Thereβs no API for Grok yet, so I started a conversation with Grok Voice "Ara" and said I wanted voices for my 3D space game.
I recorded the sound from the Grok app to my computer's microphone which gave it a cool radio sound. ... Eventually, I kept adding features, and the code grew to over 3,000 lines.
I can still ask Grok for moreβno context limits hit yet; it simply understands the entire game. ... Physics blew me away! Grok made the pod auto-navigate a path while I shoot asteroids & enemies.
Gravity & collisions feel spot-on! Grokβs track generation rocks. It built a Catmull-Rom curve (65 points) & 200+ random asteroids. Endless replay value ... Visuals stun! "Add planets, rings, moons, starsβhereβs textures," I said. Grok placed spheres, rotating rings, & 20k stars. Space sphere backdrop? Grok coded it perfectly; I only provided textures and images.
I used a free asteroid model, but it felt repetitive. After 10 prompts and deep research, Grok created randomly generated 3D asteroids on the spot using noise and geometry tweaks. ... Open-sourcing XForce on GitHub soon! (Follow for updates) Bugs like audio overlap, pod clipping, & level/bullet timing need work. Grokβll fix them via prompts
Play it on It works only on high specs desktops for now!
Missing some Tweet in this thread? You can try to
Update